WHAT'S COVERED IN THIS COURSE
Chapter 1 - UV Coordinates
These are the 2D representation of a 3D model that exists mainly to transpose image textures on to the model.
* Accessing UVs
* UV Mapping
* UV Unwrapping
Chapter 2 - Painting
Blender offers tools for hand-painting textures with digital "brushes".
* Creating an Image Texture
* 2D Painting
* 3D Painting
* Saving Textures & Vertex Painting
Chapter 3 - Baking
Blender allows us to tranpose geometric information to image texture format in a process called "baking".
* Map Baking with Blender Render
* Map Baking with Cycles
Chapter 4 - External Editing
Sometimes you need to use an external application to edit your textures. Here's how you can painless jump out of and back into Blender when texturing.
* Editing Textures Externally