If "Texturing" is like a paint's color then "Shading" is like a paint's finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, transparent like glass, or translucent like wax. In this course you will first learn how to construct materials for the Cycles physically-based render engine. You will see how to navigate and function inside the node editor, mix basic shader components together, as well as construct a practical material using multiple material layers influenced by image textures. These principles will establish the shader foundation you will need to construct any kind of Cycles material you can imagine.