WHAT'S COVERED IN THIS COURSE
Chapter 1: Animation Tools
Blender offers several tools and editor types for managing your animations. Learn about the "how" in this chapter.
* Timeline
* What are keys?
* Auto-Keying
* Auto-Keying Preferences
* Dopesheet
* Syncing & Markers
* Graph Editor
* Interpolation
Chapter 2: Animation Principles
Creating appealing movement is very much an art form. More than the "how", learn about the "why" in this chapter.
* Timing & Spacing
* Squash & Stretch I
* Squash & Stretch II
* Anticipation I
* Anticipation II
* Arcs of Motion I
* Arcs of Motion I
* Follow Through
Chapter 3: Rigging Retrospect
Rigging goes hand-in-hand with animation. In this lesson, Chris explains why rigging is such a crucial part of 3D animation.
* Rigging Retrospect