8. Fundamentals of Rigging

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2019 Educator Blender Bundle

This course is included within the Introduction to Blender complete bundle for educators.

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What is Rigging?

Rigging is the art of preparing something for movement. What the skeleton and muscles are to the human body or the engine and wheels are to a car, so rigging is to 3D graphics. Therefore it’s an extremely important part of the animation pipeline. And like a car engine and a human skeleton, rigging is a very technical skillset that can get complex. But this course is designed to ease you into the subject, so we’re just focusing on the fundamentals. And there’s 2 methods of rigging with Blender that we’re going to cover:

Mechanical Rigging
Mechanical rigging focuses on object-to-object relationships and constraints, similar to machinery in a car engine or other mechanizations. Chris Kuhn is one of the best mechanical riggers in the Blender community and he’s your instructor for this first chapter. NOTE: Chris' advanced helicopter rig is available on Blendswap.

Character Rigging
As you can imagine, character rigging is focused on characters. This is very much the digital equivalent of skeletons moving a body, whether human or creature. It centers around a unique object type in Blender, called an armature.

This armature is primarily used to deform a model organically.

NOTE: An advanced Baker Rig is available to download as a CG Cookie Resource. 


WHAT'S INCLUDED IN THIS COURSE

Chapter 1: Mechanical Rigging
Mechanical rigging is useful for general mechanization and automations. It's based on object-to-object relationships and constraints. Guest instructor, Chris Kuhn, teaches this chapter.
* Object Origin Points
* Parenting & Inherited Properties
* Empty Objects
* Objects Constraints: Limit & Copy
* Object Constraints: Tracking
* Object Constraints: Transformation
* Rig Hierarchies

Chapter 2: Character Rigging
This kind of rigging centers around the Armature object type, which is used to deform mesh models based on a skeletal system.
* Intro to Character Rigging
* Armature Properties
* Armature Edit Mode
* Parenting Mesh to Armature
* Weight Painting
* Rigging & Modifier Stack
* Bone Constraints: Inverse Kinematics (IK)
* Custom Control Shapes
* Rigify Overview
Licensing: You're free to use this resource in up to three classrooms and of course for yourself!