WHAT'S INCLUDED IN THIS COURSE
Chapter 1: Mechanical Rigging
Mechanical rigging is useful for general mechanization and automations. It's based on object-to-object relationships and constraints. Guest instructor, Chris Kuhn, teaches this chapter.
* Object Origin Points
* Parenting & Inherited Properties
* Empty Objects
* Objects Constraints: Limit & Copy
* Object Constraints: Tracking
* Object Constraints: Transformation
* Rig Hierarchies
Chapter 2: Character Rigging
This kind of rigging centers around the Armature object type, which is used to deform mesh models based on a skeletal system.
* Intro to Character Rigging
* Armature Properties
* Armature Edit Mode
* Parenting Mesh to Armature
* Weight Painting
* Rigging & Modifier Stack
* Bone Constraints: Inverse Kinematics (IK)
* Custom Control Shapes
* Rigify Overview