WHAT'S COVERED IN THIS COURSE
Chapter 1: Particles
Control points in 3D space to mimic effects like dust in the air, snow falling from the sky, confetti, and much more.
* Emission
* Cache
* Velocity & Collision
Chapter 2: Hair
Another version of particle effect capable of simulating large quantities of hairs follicles.
* Hair Growth & Dynamics
Chapter 3: Force Fields
Objects that mimic natural phenomena like wind, gravity, magnetism, and more.
* Force Field Basics
* Types of Forces
* Tip: Animating Particles Along a Curve
Chapter 4: Rigid Bodies
Dynamic simulation of hard, rigid (non-deforming) objects.
* Active & Passive
* Collisions
* Constraints
* The Rigid Body World
Chapter 5: Cloth
Dynamic simulation of fabric, clothing etc.
* Simulating Cloth
* Cloth Collisions
* Sewing Springs
Chapter 6: Soft Bodies
* Soft Body Physics
* Soft Body Edges
Chapter 7: Smoke
Simulation representative of fire and smoke
* Smoke Domain
* Flow & Collision
* Tip - Styling Smoke
Chapter 8: Fluids
* Simulating Fluids
* Types and Settings
Chapter 9: Dynamic Paint
* Canvas Settings
* Brush Settings
* Tip: Smoothing Fluids